![]() Should you misjump, touch any spikes, or lose any flame to water you have to start the whole room over again. oh, and don't forget conjoined moving platforms that randomly block your movement as you try to cross the seams! I could dismiss it as a game from a quaint era of video games until the game decides it's time to make the player do some platforming puzzles! One frustrating one was a room with four flames in the middle, four braziers that need to be lit in each corner, a pile of spikes between the two, some single tile wide platforms to jump across, and water dropping on said platforms that douse any flame you pick up. Plus the hitbox when dealing with platforms on spikes is bad, it's super easy to touch the spikes when trying to get close to an edge to make a jump or any time you're under time pressure. The character is also real sticky to walls, pushing a diagonal against a wall just stops you completely instead of moving along the wall. It makes it really difficult to gauge heights or positions. ![]() It's an entirely 2d sprite game with 3d platforming. I got Alundra on the PS1 on PS3 a while back and while it looks sharp and interesting the platforming the game demands from you is unreasonable for the engine the game is made on.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |